![]() ![]() It’s a rewarding feeling to properly managing everything as it comes, but I found tagging enemies to be difficult since the radar often isn’t helpful enough. I found this to actually be a bit difficult when things got chaotic, but fortunately using the D-pad snaps onto objects and areas of interest, making it much easier to quickly dish out orders. Orders are given by selecting the member then pressing the ZR button and moving around the control stick around in a side profile view of the ship. You’ll need to immediately decipher what’s most crucial to the task at hand and delegate the responsibilities accordingly. There were instances when the engines were on fire, the electrical system failed, a crew member was on the verge of dying and needing medical attention, all while rapidly approaching the mission target. Much like tagging, no one task is too difficult to manage, but only becomes problematic when juggling everything at once. Electrical and hydraulic failures are commonplace and require immediate attention because when not functioning properly, other important abilities such as navigation, gunning, bombing, and landing are impossible. As your ship begins to break down while under enemy siege, it forces you to micromanage each crew member as new problems continue to arise. When in the heat of battle, things usually don’t go according to plan, and being quick on your toes is vital to success. That’s only compounded once the plane starts to break down in different areas, requiring a shift in attention. This is an easy task to monitor while the action is light, but as missions progress it becomes a much more daunting task when enemy planes litter the sky in all directions. This is done simply by pressing the ZL button which brings up a viewfinder and then hovering over icons will tag that location or enemy. Tagging is critical to any given mission as it’ll be used to not only navigate the ship, but also locking onto enemies for the gunners to attack. Missions start by selecting the pilot and choosing to take off, from there you’ll then raise the landing gear, and tag a location set by the navigator. Crews are assembled of seven members, each with a few different roles to fill. It’s knowing just when to enable one of your aircrew’s special abilities, like increased focus or an evasive dive, as those cooldowns feel so painfully slow when there are 10 fighters on your tail.One might imagine Bomber Crew would rely heavily on flight simulation and while you’ll certainly be controlling the aircraft, though not exactly how you’d think, the majority of the game will be directing crew members to achieve different tasks. ![]() It’s knowing when you can afford to pull someone out of a gun turret and send them to patch up a pal. It’s knowing exactly when you’ll have five free seconds to aim and drop your bombs. I have a theory that, like cooking, the secret of a successful Bomber Crew mission is timing. There’s little attempt to model realistic physics or flight models and the miniature map of Europe exists to get you into the action as soon as possible, meaning you can cross the channel in a heartbeat and be eating flak before breakfast. Its cartoonish style and bubble-headed bombardiers remind you that this is in no way a simulation, even if there is a reasonably authentic representation of damage and a plane's interconnected systems. A self-sealing fuel tank is a gift from god.Īs you might’ve gathered from my opening anecdote, Bomber Crew also refuses to take itself too seriously, even while it’s finding new ways to blast me out the air. Many missions offer critical advantages, such as temporarily reducing enemy damage or flak intensity, meaning it’s wise to tackle them in a particular order, and I’ve learned that practical aircraft upgrades are better than just adding more guns. When things have gone horribly wrong, I’ve often found myself all too aware of what I could’ve done either better or differently. Though many of my first missions have been a bit of a mess, Bomber Crew has scaled its difficulty gradually. ![]() Thankfully, it doesn’t feel cruel all the time. ![]() Your attention is a resource that's always in demand, and getting the most out of each crew member throughout the flight is really difficult. A few, such as setting a new course or tagging a bandit for your gunners, require you to briefly focus the camera on a target and, as you might’ve guessed, the precious seconds you lose focusing the camera in the middle of a frantic firefight prevent you from doing anything else. Almost every task, whether that’s arming a bomb or sending a crew member to a new station, demands little more than the press of a button. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |